Electronic player interaction area with player customer interaction features

ABSTRACT

A system and method for providing an electronic poker game of the present invention includes a table having a table top with a playing surface and a plurality of electronic player interaction areas (EPIAs) located around the playing surface. Each electronic player interaction area is designed to provide a player interface for interaction with one of the players. A seat request button is defined in each EPIA to allow the players to request a new electronic player interaction area. A game computer is coupled to the plurality of EPIAs for administering the electronic poker game and for assigning one of the players to the new electronic player interaction area as one of the electronic player interaction areas becomes available as the player activated the seat request button.

RELATED APPLICATIONS

The present application is a continuation-in-part of U.S. patentapplication Ser. No. 10/939,772, filed Sep. 13, 2004, now abandoned andclaims priority to U.S. Provisional Patent Application Ser. No.60/610,262 filed on Sep. 16, 2004, both of which are incorporated hereinby reference.

FIELD OF THE INVENTION

The present invention relates generally to a system and method forproviding an electronic poker game.

BACKGROUND OF THE INVENTION

Gaming is an increasingly popular form of entertainment. Games,particularly, games of chance and skill in which one or more playersplay and place wagers on the outcome thereof may be played in a varietyof ways, including at a casino or other venue or on the Internet. Of thevarious forms of games which are available for play, many are playedwith playing cards. Of these, poker is arguably the most popular.

Traditionally, poker is played at a table with several players wageringpaper, coin money or chips on a series of playing cards dealt from adeck of fifty-two cards. This deck is comprised of four suits atthirteen cards per suit. This form of poker requires a human dealer tocoordinate the game, including dealing, wagering, folding, etc. One ofthe problems with traditional poker is that it suffers from thepossibility of human/dealer error. In “social” card games, especiallypoker, the players take turns acting as the dealer, but in licensedcommercial gaming establishments, such as casinos, the dealer istypically a non-playing employee. Thus, another problem associated withtraditional poker games in this context is the training and retention ofdealers.

One alternative form of gaming, with particular reference to poker, hasflourished on the Internet. Internet gaming has become quite successfulin that it provides many choices for the players. In particular,Internet gaming is fast and convenient, with registration, betting andpayouts available from almost any computer with Internet access and withpayments typically arranged via a pay service, such as PayPal.

Video poker or other card games may also be provided by stand-alonemachines similar to slot machines.

One major drawback of Internet and stand-alone type games is the lack ofthe human element. Many people prefer to play poker against otherplayers, due in part to the drama associated with “live” gaming.Undoubtedly, an elevated level of competition exists when humans competedirectly against one another. In gaming establishments, experiencedplayers are trying to hone strategy and read other players' intentionsthrough their movements and style of play to be more competitive.

Another major drawback of internet and stand-alone type games discussedabove, is inability, under certain situations, of the player to changeseats or move to another table. For example, if another player orplayers have left the table leaving fewer players at the table and theplayer does not like to play at a table with that few of players, theplayer may desire to move to another table, or the like.

The present invention is aimed at one or more of the problems set forthabove.

BRIEF SUMMARY OF THE INVENTION

In one aspect of the present invention an electronic poker tableprovides an electronic poker game to a plurality of players. Theelectronic poker table has a table top with a playing surface. Aplurality of electronic player interaction areas are located around thetable top. Each electronic player interaction area provides a playerinterface for interaction with one of the players. The player interfaceallows the players to request a new electronic player interaction area.A game computer is coupled to the plurality of EPIAs for administeringthe electronic poker game and for assigning one of the players to thenew electronic player interaction area as one of the electronic playerinteraction areas becomes available in response to receiving the requestfor the new available electronic player interaction area from one of theplayers.

In another aspect of the present invention, a method provides anelectronic poker game to a plurality of players. The method includes thestep of providing the electronic poker table having the table top withthe playing surface. The method further includes the step of providingthe plurality of EPIAs around the periphery of the table top to providea player interface for interaction with one of the players to allow theplayers to request a new electronic player interaction area. Thefollowing step of the inventive method includes providing the gamecomputer coupled to the plurality of EPIAs to administer the electronicpoker game and to assign one of the players to the new EPIA as one ofthe EPIAs becomes available in response to receiving the request for thenew EPIA from one of the players.

BRIEF DESCRIPTION OF THE DRAWINGS

Other advantages of the present invention will be readily appreciated asthe same becomes better understood by reference to the followingdetailed description when considered in connection with the accompanyingdrawings wherein:

FIG. 1 is a diagrammatic illustration of a system for providing anelectronic poker game on one or more electronic poker tables, accordingto an embodiment of the present invention;

FIG. 2 is a simplified diagram of a table top of the electronic pokertables of FIG. 1, according to an embodiment of the present invention;

FIG. 3 is a simplified diagram of a table top of the electronic pokertables of FIG. 1, according to another embodiment of the presentinvention;

FIG. 4 is a block diagram of the system of FIG. 1, according to anembodiment of the present invention;

FIG. 5 is a second block diagram of the system of FIG. 1, including theelement of an electronic poker table, according to an embodiment of thepresent invention;

FIG. 6 is a diagrammatic illustration of an electronic poker table,according to an embodiment of the present invention;

FIG. 7 is a top view of the electronic poker table of FIG. 6;

FIG. 8 is a diagrammatic illustration of a module of the electronicpoker table of FIG. 6, according to an embodiment of the presentinvention;

FIG. 9 is a representation of a first screen shot displayed on anelectronic player interaction area of the system of FIG. 1, according toan embodiment of the present invention;

FIG. 10 is a representation of a second screen shot displayed on anelectronic player interaction area of the system of FIG. 1, according toan embodiment of the present invention;

FIG. 11 is a representation of an electronic player interaction area ofthe system of FIG. 1 embodied in a hand-held device;

FIG. 12 is a representation of a front side and a back side of anelectronic playing card;

FIG. 13A is a block diagram of software components of the system of thepresent invention;

FIG. 13B is a simplified block diagram of a system for providing anelectronic poker game, according to an embodiment of the presentinvention;

FIG. 14A is a representation of a third screen shot of the electronicplayer interaction area with a seat request button defined in theelectronic player interaction area according to an embodiment of thepresent invention;

FIG. 14B is a representation of a fourth screen shot of the electronicplayer interaction area of the system of FIG. 14A with the seat requestbutton shown in an inactivated mode;

FIG. 14C is a representation of a fifth screen shot of the electronicplayer interaction area of the system of FIG. 14A illustrating a sectionthat appears in the EPIA indicating the vacant seat availability;

FIG. 14D is a representation of a sixth screen shot of the electronicplayer interaction area of the system of FIG. 14A illustrating analternative embodiment of the section that presents graphicalrepresentations of the poker table, location of the vacant seat, and thelocation of the seat of the player electing the vacant seat; and

FIG. 15 is a simplified block diagram of a system for providing anelectronic poker game, according to an embodiment of the presentinvention.

DETAILED DESCRIPTION OF INVENTION

With reference to the drawings and in operation, the present inventionrelates generally to a system 10 and method for providing, and beingrelated to an electronic card game, such as electronic poker. Withspecific reference to FIG. 1, the system 10 is designed to be situatedin a gaming environment, such as a casino 12. Typically, such gamingenvironments 12 are a specialized or designated area within the casino12, such as a poker room or poker area 14, which has been cordoned offby, for example, a railing 16. While the above refers to one possibleimplementation or location in which the system 10 may be used, thepresent invention is not limited to any such location or implementation.Other details of the system may be found in U.S. patent application Ser.Nos. N/A (File No. 60,667-007), N/A (File No. 60,667-008), N/A (File No.60,667-009), N/A (File No. 60,667-010), N/A (File No. 60,667-011), N/A(File No. 60,667-012), N/A (File No. 60,667-013), N/A (File No.60,667-014), N/A (File No. 60,667-015), N/A (File No. 60,667-016), N/A(File No. 60,667-017), N/A (File No. 60,667-018), N/A (File No.60,667-019), N/A (File No. 60,667-020), N/A (File No. 60,667-021), N/A(File No. 60,667-022), N/A (File No. 60,667-023), N/A (File No.60,667-025), N/A (File No. 60,667-026), N/A (File No. 60,667-027), N/A(File No. 60,667-028), N/A (File No. 60,667-029), N/A (File No.60,667-030), N/A (File No. 60,667-031) and N/A (File No. 60,667-032),which are hereby incorporated by reference.

In the illustrated embodiment, the system 10 utilizes electronic chipsand electronic playing cards to provide an automated card game for playby two or more players. In one aspect of the present invention, a humandealer is not required. The system 10 may handle all dealer functions.

The system 10 may be used to play any variation or version of any cardgame. However, for the purposes of discussion, the system 10 will bedescribed as adapted for use in implementing the version of poker knownas, Texas Hold'em.

In one aspect of the present invention, the system 10 may handleassigning players to a seat, providing electronic chips, acceptingwagers, and assigning a pot to the winning player. The system 10electronically shuffles a set of electronic playing cards and deals theelectronic playing cards to the player and any common cards to anelectronic card or poker table 18. The system 10 may also handlewagering, folding, calling by the players and may restrict such, basedon whose turn it is.

In another aspect of the present invention, the card or poker tables 18in the system 10 are networked and connected to one or more servers (seebelow). The server may be used to implement and facilitate, playertracking, ticket in ticket out (cashless) wagering, assigning players toa seat at a particular table, tournament play, table set-up (includingturning the tables on and off and modifying table parameters), andprogressive jackpots.

As shown in the illustrated embodiment, the system 10 includes aplurality of electronic poker tables 18. In the embodiment shown in FIG.1, the system 10 includes five electronic poker tables 18, although thepresent invention is not limited to a specific number of electronicpoker tables.

A simple representative layout of a table top 20 of the poker tables 18,according to first and second embodiments of the present invention areshown in FIGS. 2 and 3, respectively.

In the top view of the table top 20 shown in FIG. 2, the table top 20includes a playing surface 22 and a plurality of electronic playerinteraction areas 24. In the illustrated embodiment, the poker tables 18are able to seat a maximum of ten players at a time, and thus, includesten electronic player interaction areas 24A-24J.

In the top view of the table top 20 shown in FIG. 3 (in which likeelements are labeled with the same reference numbers), the table top 20includes a playing surface 22 and a plurality of electronic playerinteraction areas (EPIAs) 24. In the illustrated embodiment, the pokertables 18 are able to seat a maximum of ten players at a time, and thus,includes ten electronic player interaction areas 24. The table top 10also includes a central or common display area (CDA) 26.

In one embodiment, the individual electronic player interaction areas 24are used to convey game information directly to a player assigned to aspecific electronic player interaction area 24A-24J and to implement aplayer user interface (see below) to effectuate interaction or inputfrom the player. The central or common display area 26 is used todisplay information to all of the players.

For example in one embodiment, the system 10 is used to play the versionof poker known as Texas Hold'em. In Texas Hold'em, each player is dealta number of cards, e.g., two cards, face down. These are known as aplayer's “hole” cards 28. A number of cards, e.g., three or five, aredealt face-up and displayed in the common display area 26. These areknown as the common cards 30. A player's hand, thus, comprises theplayer's hole cards 28 and the common cards 30. At the end of each hand,of the remaining players, whichever player's hand makes the highestpoker hand is the winner of that round or hand of poker.

In one aspect of the present invention, the hole cards 28 are displayedface-down on the respective electronic player interaction area 24 andthe common cards are displayed in the central display area 26. The holecards 28 are displayed at a first predetermined ratio and the commoncards 30 are displayed at a second predetermined ratio. The first andsecond predetermined ratios may be expressed as a ratio of a standardsize playing card or a predetermined default size. In one embodiment,the first and second ratios are the same. In another embodiment, thefirst and second ratios are different. For example, the first and secondratios may be defined such that the common cards 30 are displayed largerthan the hole cards 28.

With reference to FIGS. 6, 7, and 8 in one embodiment, the electronicplayer interaction areas 24 are implemented using separate displaydevices, such as touchscreen displays 32. Each display 32 may be housedin a removable module 34.

The module 34 may incorporate a fully-functional computer. The computerincludes a processor capable of running an operating system, such asWindows XP or Windows CE, both available from Microsoft Corporation ofRedmond, Wash. In one embodiment, the module 34 includes a card reader36 for reading a player ID card (not shown).

In the illustrated embodiment, the modules 34 are mounted into the tabletop 20, such that the touchscreen display 32 is parallel to the tabletop 20. However, the touchscreen display 32 may be mounted at an anglewith respect to the table top 20. Alternatively, the modules 34 may beadjustable to provide an adjustable viewing angle of the touchscreendisplay 32.

In one embodiment, the central display area 26 is implemented in aseparate display, such as a LCD or plasma monitor or similar device.

The remainder of the table top may be covered in a material such asfelt, or more specifically, green, blue, or red felt. Logos, gameinformation, or other information may be printed on the material.

In an alternative embodiment, the electronic player interaction areas 24and the central display area 26 may be implemented in a single displaywhich covers a large portion of the table top. The electronic playerinteraction areas 24 and the central display area 26 may be set apartfrom the rest of the table top 20 by virtual borders. The areas of thedisplay around the electronic player interaction areas 24 and thecentral display area 26 may be used to simulate the table top of astandard poker table, e.g., an image of material, such as green felt,may be displayed. Furthermore, logos, game information, otherinformation, advertisements, announcements, pictures, videos, or otherinformation may be displayed, rotated, cycled, or displayed for alimited period of time on the table top 20 and/or the electronic playerinteraction areas 24.

As discussed below, the system 10 and poker tables 18, althoughelectronic, are designed to convey and retain the overall sense andambience of a standard poker room with non-electrical poker tables. Eachelectronic poker table 18 is surrounded by a number of poker chairs 40.The number of poker chairs 40 being equal to the number of electronicplayer interaction areas 24 on the electronic poker table 18.

With particular reference to FIGS. 6 and 7, in the illustratedembodiment the poker tables 18 have an oval shape and may seat a maximumnumber of players. For example, the poker tables 18 may be sized to seata maximum of 7, 8, 9, 10, or 11 players, although the present inventionis not limited to any particular sized poker table. As stated above thetable top is covered, in between the electronic player interaction area24, and the central or common display area 26 if provided, by material,such as green felt, or simulation thereof. The poker table includes oneor more bases 42 to which one or more legs 44 are connected. The legs 44support the table top. A rail or bumper 46 encircles the outercircumference of the table top 20.

With specific reference to FIGS. 4 and 5, as discussed above the system10 may include one or more electronic poker tables 18. In one aspect ofthe present invention, the poker tables 18 are networked together using,e.g., an Ethernet network 48. One or more servers 50 may be used toprovide functionality for the system 10. For example, the server 50 maybe used to implement various functions, including, but not limited to:

-   -   starting and stopping the tables 18 on a game,    -   data and player tracking,    -   cashless wagering,    -   defining and modifying table parameters, including, turning the        tables 18 on and off, setting the poker game being played at the        table 18, setting wager parameters, etc.,    -   defining and managing jackpots, including the a house        percentage, i.e., the rake,    -   defining and managing progressive jackpots,    -   establishing and managing a queue for players and assigning        players to seats and/or specific tables from the queue, and    -   establishing and managing tournament play, including assigning        player seats, collapsing tables, etc.

With particular reference to FIG. 5, in one embodiment each table 18includes ten electronic player interaction areas 24 which areimplemented in the computer based modules 34. Each module 34 isconnected to the server 50 through the network 48. As shown, anothercomputer 52, such as a personal computer running on Windows XP, may alsobe connected to the server 50 through the network 48. The primaryfunction of the PC 52 may be to control and drive the central displayarea 26.

In one embodiment, the server 50 runs the poker games on each of thetables 18. The primary function of the modules 34 is to run theelectronic player interaction areas 24, to display and run a userinterface.

In another embodiment, the poker game or portions of the poker game maybe executed or run by the modules 34 and/or the computer 52.

In another aspect of the present invention, the system 10 will implementa player-account based cash in/cash out system. The system 10 willcreate a user account for each player. Once an account is establishedfor the player, the player is issued a Player Card having an associatedpersonal identification number or PIN. Once the player has been issued aPlayer Card, their account may be funded. The Player Card is used toidentify the player at the tables 18. The player may fund their accountby bringing cash to a cage, where the cash is accepted and credited tothe player's account. Printed receipts are given to the player andmaintained by the casino 12. To bring electronic chips to the table 18,the player sits down at a seat, swipes their Player Card and enterstheir PIN. The system 10 informs the player of their account balance andallows them to convert all or a portion of the account balance toelectronic chips to bring to the game.

With particular reference to FIG. 13A, from a software perspective thesystem 10 may be implemented using six program groups: a game engine 82,a table server 84, a table client 86, a player client 88, a tablemanager 90, and a cage manager 92. The table server 84 implements thenetwork communication, control and authentication as well as inter-tablefunctions (seat reservations, multi-table tournaments). The game engine82 administers the electronic poker game and is responsible for all gamefunctions, e.g., electronic playing card deck generation, dealing,betting, determining winners and awarding pots. The table client 86 isthe graphical control for the central display area 26. The player client90 implements the user interface for the electronic player interactionareas 24 and the logic for capturing player input and communication fromthe player input to the table client server. The table manager 88contains the user interface for setting user, network, and gameparameters, for starting, pausing, and stopping games, and formonitoring game activity and responding to system or user generatedalerts. The cage manager 92 provides the ability to create and fundplayer accounts and to create the Player Cards.

With reference to FIGS. 9 and 10, each electronic player interactionarea 24 implements a player interface 54. The player interfaces 54 maybe implemented on the table top 20 (see above), or in the module 34. Inanother embodiment, the player interface 54 may be implemented on ahand-held device 58, such as a personal data assistant (PDA).

The player interface 54 may be graphical in nature (as shown in FIGS. 9and 10), or may take other forms, such as a simple textual format. Inone embodiment the electronic player interaction areas 24 provide theplayer with the option of choosing between several player interfaces 54,such as a graphical representation of an electronic poker table 56 orthe text interface.

Returning to FIGS. 9 and 10, in one embodiment the player interface 54includes a graphical representation of a poker table 56. Each player inthe poker game may be represented by a user graphic or icon 62, whichmay list their names as well as their chip totals. The pot of thecurrent hand may be represented in the center of the poker table 56 bystack(s) of chips 64 and/or a number 66 representing the value of thecurrent pot. Each player's contribution to the pot may be represented bystack(s) of chips 68 and/or a number 70 adjacent their user graphic 62.

The player interface 54 may also include a series of player optionbuttons 72 and a series of game buttons 74. The player option buttons 72may include, for example, a sit in button 72A, a leave table button 72B,and an options button 72C. Generally, only one of the sit in button 72Aand the leave table button 72B would be active at any time. The optionsbutton 72C allows the player to access an option menu or screen (notshown) which allow the player to modify certain parameters of the playerinterface 54, such as, for example, to choose between different formatsof the player interface 54. The series of game buttons 74 allow theplayer to signal their game play decisions to the system 10 during theplay of the game. The game buttons 74 may include a fold button 74A, acall button 74B and a raise button 74C. These typically would only beactive when it is a player's turn in the poker game. In one embodiment,the buttons 72 are implemented on the touch screen display devices 32.In an alternative embodiment, the buttons 72 are embodied inelectromechanical switches or buttons (not shown).

In one embodiment, the player interface 54 may also include thecommunity cards 30. Other information which may be displayed on theplayer interface includes, but is not limited to indicator of the playerwhose turn it is, a total of chips for each player, any cards of theother players which are face-up, and/or messages to the player, such asadvertising.

In another aspect of the present invention, the player interface 54includes a graphical representation of one or more of electronic playingcards 76 (see FIG. 12). Each electronic playing card 76 has a front side76A and a back side 76B. The back side 76B of each card has an identicalpattern or image such that the cards cannot be told apart when viewingthe back side 76B. The electronic playing card 76 is typically one of aset or deck of standard playing cards. The deck may be a standard deckof 52 cards, each card having a value. The value being two components:the first component being one of a two through ACE and the secondcomponent being one of four suits (hearts, diamonds, clubs, spades). Thevalue of each card is indicated on the front side 76A of each playingcard 76.

The image displayed on the back side 76B of the playing cards may be alogo, a random image (chosen from a set of predetermined images), or maybe advertising directed at the player. The image may include a video. Inone embodiment, the image displayed on the back side 76B of the playingcards may be cycled through a set of predetermined images. The image maybe selectable by a user, who may be the player or an employee of thecasino.

In one embodiment, the electronic playing card or cards 76 are aplayer's hole card(s) in an electronic poker game. However, theelectronic playing cards 76 may be used in any sort of electronic cardgame in which it is desirable to controllably display/hide the player'scards. Thus, while the present invention may be described below in thecontext of an electronic poker game (and more specifically, with respectto a player's hole cards in a Hold'em style poker game), the presentinvention is not limited to such a card game.

In a playing card game with physical cards, in which the player's cardsare dealt “face-down” and not revealed to any other player, the playermay look at their cards, while attempting to keep the cards secret fromthe other players in several ways. For example, the player may lift thecards close to their bodies, spread them out, and shield them with theirhands, so only the player can see the front side of their cards. Or theplayer may leave the cards face down on the table and lift one side orcorner revealing at least a portion of the front side, while shieldingthe cards with their hands.

A controller, which is either, the module 34, the personal computer 52,the hand-held device 58, the server 50 or a combination thereof,controls the player interface 54, i.e., controls the informationcomponents of the player interface 54 displayed on the electronic playerinteraction areas 24, detects touches on the touch screen displaydevices 32 (when utilized) and interprets the touches as trigger ortouch events (see below). As discussed below, the controller 24, 52, 58,50 may control the display or obscuring (hiding) of the player's holeelectronic playing card(s) such that the player may controllably displayand view the cards, while maintaining them secret from the otherplayers. As if the player was playing with physical playing cards, theplayer, thus, has the opportunity to shield their cards with their handor hands prior to them being revealed.

A system and method for controllably displaying/obscuring the player'shole electronic playing card(s) is disclosed in U.S. patent applicationSer. No. 10/939,772, filed Sep. 13, 2004, which is hereby incorporatedby reference.

In one aspect of the present invention, each electronic playerinteraction area 24 is assigned to a player. Once the player is assignedto a particular seat at a table 18, the associated EPIA 24 may set asinactive or locked and may indicate the assigned player's name. Once theEPIA 24 is locked, the assigned player must login to the EPIA 24 (seebelow).

Once the player logs-in, the EPIA 24 becomes active and the playerinterface 54 is displayed. Also, since the EPIA 24 is active, the playermay enter or sit-in on the game being played at the table 12 oradjust/modify any available options by actuating the options button 72C.

In one embodiment as discussed above, the EPIAs 24 may be implementedusing a separate or modular computer 34. In one embodiment, the modularcomputer 34 includes a display 32 which may be a touch-screen display32. The touch-screen display 32 displays information (text and/orgraphics) regarding the play of the game and implements buttons orselectable areas on the EPIA 24 for user input.

A player may log-in to the system 10 or table 18 through the EPIA 24. Inone embodiment, the player may log-in to the system 10 using a playertracking card. The player inserts or swipes their player tracking cardthrough the card reader 36. The EPIA 24 may also require entry of a PINinto an attached keypad or keypad implemented on the touch-screendisplay device 32. Alternatively or in addition, the player may log-inusing a biometric parameter, such as a fingerprint, sensed by a sensorand a RFID card or chip.

In one aspect of the present invention, the EPIA 24 includes a soundgeneration device which is used to generate sounds audible to the playerassigned to the EPIA 24. The sound generation device may be implementedas an earpiece or headphones or one or more speakers. Generated soundsmay be categorized as system sound or player sounds. System soundsinclude sounds which are intended or suitable to be heard by everyone,including other players and non-players. Player sounds include soundswhich are intended to be heard, but not necessarily only, by the player.Example, system sounds may include sounds imitating the shuffling ofcards, the dealing of cards, chips thrown into the pot, or soundsrelated to the winning of the jackpot. Player sounds may include areminder or indication of a player's turn or if the game is timed, anindication of the time remaining or that time is running out. Playerexclusive sounds are sounds that can or should only be heard by theplayer and may indicate an audible signal indicating the player's holecards or the highest hand of the player or a winning percentageassociated with the player's hand.

In another aspect of the present invention, the EPIAs 24 may beimplemented via a touchscreen display device 32. The devices 32 may beintegrated with a computer in a module. Alternatively, the touchscreendevices 32 may be separate devices controlled by separate computers orthe computer 52 at the table 18 or the server 50.

In many gaming environments 12, such as a poker room at a casino, aportion or percentage of each pot goes to the house for running thepoker game. This portion of the pot is known as the rake. In oneembodiment, the amount of the rake corresponding to the current pot isdisplayed on each EPIA 24. The rake may be shown as an amount in dollarsand may include a graphical representation of electronic chips.

In one aspect of the present invention, the system 10 utilizes bothelectronic chips and electronic playing cards. In one embodiment, theEPIA 24 may include a graphical representation of the chips and/or adollar amount indicative of the amount of chips each player at the tablehas remaining. Additionally, the EPIA 24 may include a graphicalrepresentation of the chips and/or a dollar amount indicative of theamount of the current pot. The pot may be shown in the middle of agraphical representation of the poker table.

In one embodiment, each EPIA 24 may also include a graphicalrepresentation of the community cards in the middle of the graphicalrepresentation of the poker table. Graphical representations of theother player's cards may also be shown (face-down during the currenthand and face-up at the end of the hand).

As discussed above, the system 10 may require that the player logs-in tothe EPIAs 24 which is open or to which they have been assigned. Thelog-in may be accomplished in a variety of ways (see above). Once aplayer's identity has been established, however, the player can access aplayer account, purchase chips using an account balance. Additionally,information regarding the player's play at the table may be tracked andrecorded to the player's account.

The EPIAs 24 may be provided with an ear-phone or head-phone to providethe sounds (see above) or other signals to the player.

In one aspect of the present invention, the sounds provided by the EPIA24 (see above), are provided using a simulated voice.

In one aspect of the present invention, the system may utilize acashless system, such as Ticket-In Ticket-Out or “TITO” (see below)

In one embodiment, the system 10 requires that each player has a playeraccount. The player account may have an associated balance whichcontains a dollar amount based on an amount of money deposited by theplayer and/or any winnings that they have collected, either throughpoker or some other game. Once a player has been identified by the EPIA24, the player may download a dollar amount and purchase chips to play.

Alternatively, a ticket (with for example a barcode), magnetic card,RFID card, or some other media jointly referred to as a TICKET) may beinserted in the EPIA 24, the table 18, or at a kiosk. The TICKET mayhave an associated value which is either printed and/or encoded thereonor which is associated with the TICKET in the system 10.

Additionally, once the player decides to leave the table 18, anyremaining chips they have, may be instantly converted back into dollarsand stored in their player account and/or a new Ticket may be generated.

In another aspect of the present invention, each EPIA 24 may provide anindication of whose turn it is to act. If it is the player's turn who isassigned to an EPIA 24, then the EPIA 24 may provide an appropriatesignal, such as an icon, either next to their name or anywhere on theEPIA 24, a sound such as a beep or musical tones, and/or a voicemessage. If it is another player's turn, the EPIA 24 may indicate whoseturn it is by an icon and/or flashing text, e.g., adjacent the player'sname.

As discussed above, the EPIA 24 includes a set of player option buttons72 which allow the player to take an appropriate action, such as bet,fold, or call, during their turn. In one embodiment, the EPIA 24 onlyactivates those buttons 72 which are appropriate, given the rules of thegame being played, during the current turn. For example, if the maximumnumber of raises for a particular game have already been made, then thewager or raise button would be inactive. Additionally, all of thebuttons 72 will be inactive when it is not the player's turn.

As discussed above, each seat or EPIA 24 is assigned to a particularplayer. The player may be assigned to a seat off an electronic waitinglist using a queuing system or may be assigned by an employee of thecasino using the system 10. However, under certain situations, theplayer may desire to change seats or move to another table. For example,if another player or players have left the table leaving fewer playersat the table and the player does not like to play at a table with thatfew of players, the player may request through the EPIA 24 another seatassignment.

The present invention includes methods for displaying and/or obscuring aplayer's hole cards (see above). Additionally or separately, the EPIA 24may be adapted to provide an indication of the winning percentage basedon the player's current hand and the community cards. The winningpercentage may be shown textually, e.g., 55%, and/or graphically, e.g.,a pie-chart or bar chart. The winning percentage may be triggered andshown using the same trigger event associated with the hole cards.Alternatively, a separate trigger event, such as a touch-event onanother location on the EPIA 24 may be used to show the winningpercentage.

The present invention includes methods for displaying and/or obscuring aplayer's hole cards (see above). Additionally or separately, the EPIA 24may be adapted to provide an indication of the player's current highesthand based on the player's current hand and the community cards. Thehighest hand may be shown textually, e.g., two-pairs, and/orgraphically, pictures of the five cards which make the highest hand. Thehighest hand may be triggered and shown using the same trigger eventassociated with the hole cards. Alternatively, a separate trigger event,such as a touch-event on another location on the EPIA 24 may be used toshow the highest hand.

As discussed above, a poker table 18 may include one or more EPIAs 24.For example, each poker table may have 11 seats and accommodate up to 11players. Each EPIA 24 may have one or more of the features described inIV.

In one embodiment as discussed above, the EPIAs may be implemented usinga separate or modular computer 34. In one embodiment, the modularcomputer 34 includes a display 32 which may be a touch-screen display32. The touch-screen display 32 displays information (text and/orgraphics) regarding the play of the game and implements buttons orselectable areas on the EPIA 24 for user input.

In one aspect of the present invention, the table 18 includes a tablesound generation device which is used to generate sounds audible to theplayers. The table sound generation device may be implemented on one ormore speakers mounted to or integral with the table 18. Alternatively,the table sound generation device may include one or more speakersadjacent to or integral with each EPIA 24. Generally, the soundgeneration device plays system sounds or player sounds which aresuitable for every player to hear.

For example, system sounds may include sounds imitating the shuffling ofcards, the dealing of cards, chips thrown into the pot, sounds relatedto the winning of the jackpot. Player sounds may include a reminder orindication of a player's turn or if the game is timed, an indication ofthe time remaining or that time is running out. Generally, playerexclusive sounds will not be played through the player sound generationdevice.

Typically displays, such as LCD or Plasma monitors are rectangular inform. As shown in FIGS. 6 and 7, the overlay may be integral with thetable top 20 and may include a cut out. The overlay covers the outeredge of the display. Only the portion of the display inside the cut-outis visible. In the illustrated embodiment, the cut out has a shape, suchas an oval shape, which is similar to the shape of the table.

As discussed above, the rake is defined as a portion or percentage ofeach pot that goes to the house for running the poker game. This portionof the pot is known as the rake. In one embodiment, the amount of therake corresponding to the current pot is displayed on the centraldisplay area 26. The rake may be shown as an amount in dollars and mayinclude a graphical representation of electronic chips.

In another aspect of the present invention, the central display area 26may provide an indication of whose turn it is to act. In one embodiment,the central display area 26 may provide an appropriate signal, such anicon, e.g., an arrow or other symbol, a sound such as a beep or musicaltones, and/or a voice message. This indication of a player's turn may bein addition to the indication on the EPIA 24.

During a poker hand, even at a standard poker table with a human dealer,one of the players is designated as the “dealer”, for the purposes ofthe order in which the playing cards are dealt and in which wagers aremade. In one aspect of the present invention, the central display area26 may provide an indication of which player is designated the “dealer”for the current hand. In one embodiment, the central display area 26 mayprovide an appropriate signal, such as an icon, e.g., an arrow or othersymbol. This indication of a player's turn may be in addition to theindication on the EPIA 24.

As discussed above, the hole cards 28 are displayed face-down on therespective electronic player interaction area 24 and the common cardsare displayed in the central display area 26. In one aspect, the commoncards 30 are displayed at a larger size than the hole cards 28.

In one aspect of the present invention, the table 18 provides a pokergame, such as Texas Hold'em for the players. In one embodiment, theprovided poker game is a timed game, i.e., the player's have apredetermined time period in which to complete each turn. For example,the player's have a set period of one minute to complete each turn.Alternatively, the period of time may vary based, e.g., the first turnmay have a period of completion of one minute, while the second turn mayhave a shorter or longer period of completion. Alternatively, eachplayer may have a bank of time. The time used to complete each turn maybe deducted from their time bank.

In another aspect of the present invention, the central display 38 maybe used to display advertising messages. The advertising messages may befrom the casino or third parties and may comprise graphics, pictures,animations, video and/or audio. The advertising may be presented atspecific location on the central display 38 and may be varied, based ontime, i.e., cycled through a set of advertising messages.

With particular reference to FIG. 13B, in one embodiment the game engine82 is implemented or run on a game computer 94. If the electronic pokertable 18 is a stand-alone table 18, then the electronic poker table 18may include its own game computer 94. Alternatively, the game computer94 may be the server 50, which may be networked to multiple electronicpoker tables 18.

In one embodiment, the game engine 82 includes a random number generatoror RNG (not shown). At the beginning of each hand of the electronicpoker game, the RNG is used to shuffle a deck of 52 electronic cards andto determine the deck order. One of the players is designated as thedealer.

If the poker table 18 is playing Texas Hold'em, the player on thedealer's left (typically designated by the dealer button) is known asthe “Little Blind” and the player on the left of the Little Blind isknown as the “Big Blind”. At the beginning of the hand, the player knownas the Big Blind must post into the pot a predetermined amount, e.g.,$1, $5, or $10. This amount is also known as the Big Blind. Prior tothat, the player known as the Little Blind must also post into the pot apredetermined amount, typically ½ of the Big Blind. This amount is alsoknown as the Little Blind. Typically, the game engine 82 willautomatically deduct the Big Blind and the Little Blind from therespective player's stacks and add them to the pot.

After the blinds have been posted, the game engine 82 will deal twocards, i.e., the players' hole cards, face down to each player. Thesecards are displayed face down on each player's electronic playerinteraction area 24. As described above, each player may controllablyview their hole cards.

After the hole cards are dealt, the game engine 82 administers a bettinground. The first betting round starts with the player on the left of theBig Blind. Generally, each player is given an appropriate set ofselections in the form of the game buttons 74. In one embodiment, thegame buttons 74 are displayed only during the player's turn.Furthermore, only the game buttons 74 which, according to the rules ofthe poker game being played, are appropriate are displayed.

After the first betting round, three community cards, i.e., the “flop”are dealt face up by the game engine 82 and displayed. In oneembodiment, the community cards are displayed in each electronic playerinteraction area 24, as shown. If a central display area 26 is used,then the community cards may alternatively or in addition be displayedthereon.

This is followed by a second betting round. After the second bettinground, a fourth community card, i.e. the “turn” is dealt by the gameengine 82, followed by a third betting round.

After the third betting round, the fifth and final community card, i.e.,the “river” is dealt face up. This is followed by the fourth and finalbetting round. If more than one player remains after the final bettinground, the player with the highest hand is determined as the winner ofthe hand.

If after any of the first through third betting rounds, only one playerremains, then the remaining player is automatically determined as thewinner. Since one or more of the community cards have not been dealt,the rabbit button 72D on each electronic player interaction area 24becomes active or is displayed, as described above.

In one aspect of the present invention, the poker tables 18 in thesystem 10 are networked and connected to one or more servers 50. Theserver 50 may be used to implement and facilitate, player tracking,ticket in ticket out (cashless) wagering, assigning player's to a seatat a particular table, tournament play, table set-up (including turningthe tables on and off and modifying table parameters), and progressivejackpots. Each table 18 may have one or more EPIAs 24. The poker tables18 and the EPIAs may have one or more of the features described below.

In addition, other devices may be connected to the server 50 forproviding additional features and/or functions. For example, a queuingsystem may be provided (see below). This system may be implemented usinga separate computer which implements this function. The separatecomputer may also implement other features or functions of the system.It should be noted, however, that in some systems, these additionalfeatures or function could be provided, at least in part, by theserver(s) 50.

In one aspect of the present invention, the server 50 runs the games. Inother words, the server 50 electronically “shuffles” the playing cards,deals the cards, controls the players' turns, receives the player'sinputs and acts accordingly, tracks, manages, and awards the pot, tracksthe rake, etc. Game data is stored in a database. Each input, wager,play, etc. is stored in the database.

In one aspect of the present invention, a queueing system assigningplayer's to seats at a poker table 18 is provided. The queueing systemmay also implement an electronic waiting list if there are no seatsavailable. In one embodiment, one or more devices, such as a personal,notebook, or tablet computer, handheld computer, or PDA, is accessibleby one or more employees of the casino. The device(s) allow theemployee(s) to enter a customer's name or player ID or to swipe theplayer's ID Card. If there is a seat at a table 18 available, the playermay be assigned to the seat.

If there is more than one seat available, in one embodiment theemployee, may select one of the seats (with or without input from theplayer). Alternatively, the device may select the seat using apredetermined set of rules.

If there are no seats available, the player is placed in a queue, untila seat opens up. In one embodiment, players are taken off of the queueand assigned a seat on a first come, first served basis. However, thesystem 10 may allow the casino to implement special rules for players tobypass the queue or list. For example, the casino may present vouchersto players under certain conditions, such as a win in a tournament, tobe placed at the head of a queue.

In one aspect of the present invention, the server 50 provides aninterface which allows a user, such as an authorized or designatedemployee of the casino, to set-up a new table 18 or to modify theparameters of an existing table 18. The interface may be implemented ona server 50 or on another device networked to the server 50.

The interface may provide one or more of the following features: abilityto turn a table on/off, and ability to change game parameters, such asthe permitted wagers, the game being played, the rake, etc.

In one aspect of the present invention, as stated above the system 10tracks each transaction, wager, card dealt in a database. The system 10also tracks the players which are playing at each table 18. Thisinformation is stored in the database, summarized, and may be presentedin any numerous forms of reporting formats. Any information regardingthe player's, the games, and how each hand is played may be tracked.This available data may also be analyzed for purposes of determining thefrequency of poker hands (per hour) for a table or all games in which aparticular player or players played or detecting, e.g., collusionbetween players.

As discussed above, in one embodiment every player must belong to aplayer club and have an assigned player ID card to log-in to an EPIA 24to play poker at a table 18. Each player has an account in the playertracking club. The player's account in the tracking club tracks theamount of cash or money that the player has available for play at poker.The player's account also tracks the player's play at a poker table 18,including amounts wagered and amounts won.

The system 10 allows jackpots, i.e., progressive jackpots, to begenerated by and won across multiple hands and/or multiple tables. Aprogressive jackpot may increase based on the amounts wagered and/or wonat the included tables. The progressive jackpot may continue to increaseuntil won under a set of predetermined conditions. Alternatively, it maybe active for only a predetermined time period. The conditions forwinning the jackpot may be that it is won by one or more players beforethe end of the time period.

The system 10 allows a progressive jackpot to be funded in multipleways. The way in which a progressive jackpot is funded may be fundedthrough a computer program application on the server 50 or other device.For example, the progressive jackpot may be funded by taking a setpercentage from every pot, every other pot, or every n^(th) pot.

The amount of the progressive jackpot may be displayed on the centraldisplay 38 and/or a remote display.

The progressive jackpot may be initiated randomly, under certaindefineable conditions, and/or for a specific event, i.e., a marketingevent. The progressive jackpot may be a single hand (across multiplehands), a predetermined number of hands at one table or across multiplehands, for a predetermined time period, etc.

In another aspect of the present invention, after a jackpot is won by aplayer or the player logs out or any winner exceeds a predeterminedamount, or at any other appropriate time, one or more governmentreporting forms may be presented to the player on their EPIA 24. Theform may accept the player's electronic signature (if permissible) ormay notify the player of the requirements and direct them to a locationwhere they can fill out the form. The device may be a personal,notebook, or tablet computer, handheld computer, PDA, or other suitabledevice.

In one aspect of the present invention, one or more employees of thecasino may be assigned to manage a plurality of tables. One of theemployees may manage the queueing system (where provided). A device,networked to the server, may be provided which provides variousfunctions to the employees. The device provides a dashboard applicationwhich allows the employee to manage various aspect of the tables 18

In one aspect of the present invention, the employee may view variousdata related to the current state of a table, including, but not limitedto, the players, the pot, wager information, the common cards, etc.

The employee, for example, in response to an in-person query or a querymade through an EPIA 24, may view tracked data to look for evidence ofcollusion between two or more players. For example, the employee maydetermine if two or more persons at a particular table have a habit ofplaying at the same time and to determine if there is any patterndiscernable in the play which would provide evidence that they areimpermissibly working together.

In one aspect of the present invention, each EPIA 24 may provide aplayer with buttons which summon or direct specific employees of thecasino. For example the player may request a host/hostess to order adrink. Additionally, the player may request that an employee reviewsomething that occurred or is occurring at the table 18, e.g., possiblecollusion. This may be done anonymously.

As described above, the device which allows the players to manage thetables 18, may also allow the employee to automatically or manuallyassign players to particular tables and/or seats and/or EPIA 24.

In one embodiment, the server 50 controls the advertising on the centraldisplay 38. Advertising may also be provided on the EPIA's 24 and/or aremote display associated with the poker tables 18. The server 50 maycontrol the content, frequency, and/or the cycling of the advertising.

In one aspect of the present invention, a player may refrain fromplaying in one or more hands or get up from a table and not play in oneor more hands. Typically, however, if the player decides to play asubsequent hand, then the player owes the current pot a predeterminedamount, i.e., the “missed blind”, per hand missed. In one embodiment, ifthe player decides to sit-out one or more hands, then the system 10tracks the number of hands missed and automatically deducts an amountequal to the number of hands missed multiplied by the blind once theplayer decides to play another hand.

As discussed above, the system 10 records every transaction, card dealtor played, wager, etc. in a database. This allows the system 10 torecover from any error and put the game back into the same state.

The system 10 facilitates tournament play. In a tournament, apredetermined number of tables 18 having a predetermined number ofplayers are involved. A buy-in, e.g., $100 is required. Typically, aftera player loses all of their money, they are eliminated from thetournament.

Under predetermined rules, players may register for a tournament and beassigned to seats at a table. During play, under predetermined rules,tables may be broken down and the players distributed to other tables.The system 10 facilitates the tournament by providing one or more of thefollowing features:

-   -   a) Registration    -   b) Tracking tournament information    -   c) Display of tournament information on central display and/or        remote display    -   d) Tournament set-up, e.g., buy-in    -   e) Re buy-in    -   f) Tournament jackpot, cash or entry voucher for entry another        tournament (specific tournament or expiration date)    -   g) Process for breaking tables        -   (1) message that table is breaking        -   (2) convey new seat assignment        -   (3) determination of breaking order        -   (4) display of breaking order    -   h) Display information on status of other tables and players at        other tables    -   i) System to monitor and adjust hands per hour of an individual        table during a tournament: During a poker tournament it is        important that each table play roughly the same number of hands        per hour as all other tables. This can be accomplished by        pausing a game and/or slowing a game down with out pausing.    -   j) Multi-site tournaments.    -   k) System for automatically paying players tournament winnings        based on tournament pay tables and their final position in the        tournament.

In one aspect of the present invention, remote or virtual games may beprovided by the system 10. The remote or virtual games may be providedon wireless devices and may be played at predetermined locations.

Virtual games may also be provided through the EPIAs 24. For example,the virtual or remote games may be played by the poker players when itis not their turn. The virtual or remote games may be another pokerhand, played against other players, at the table or at other tables, orplayed against virtual players. Alternatively, the remote or virtualgames may be other types of games, including, but not limited toblackjack, keno, slot machines, etc.

In addition to running other casino games on the EPIAs 24 or otherterminals, the system 10 can be run on other gaming devices throughoutthe casino. For example, a virtual poker game can be run on an existingelectronic bingo terminal or an electronic race book terminal.

In one aspect of the present invention, after a player has been assignedan electronic player interface area, the player may request a new at thesame electronic poker table 18. As it will be described in greaterdetail further below, the aforementioned server computer 50 is coupledto the plurality of the electronic player interface areas 24 foradministering the electronic poker game and for assigning one of theplayers to the new electronic player interface area 24 as one of theelectronic player interface areas 24 becomes available in response toreceiving a request for a new electronic player interface area 24 fromone of the players. Generally, between hands of the electronic pokergame the player may change seats without penalty, provided the blind,such as the Big Blind or the Little Blind has not yet passed the newseat. In all multiple-blind games, the player who changes seats will bedealt in on the first available hand in the same relative position. Forexample, if the player moves two active positions away from the BigBlind, that player must wait two hands before being dealt in again. Ifyou move closer to the Big Blind, you can be dealt in without anypenalty. If you do not wish to wait and have not yet missed the blind,such as the Big Blind or the Little Blind, then the player can post anamount equal to the Big Blind and receive a hand. A player who “dealsoff” (by playing the button and then immediately getting up to changeseats) can allow the blinds, the Big Blind or the Little Blind, to passthe new seat one time and reenter the game behind the button withouthaving to post the blind.

With reference to FIGS. 14A through 14E, the server computer 50 or gamecomputer 94 is coupled to the plurality of the electronic playerinterface areas 24 for assigning one of the players to the new seat orelectronic player interface area 24 as one of the electronic playerinterface areas 24 becomes available in response to receiving therequest for a new electronic player interface area 24 from one of theplayers. The game computer 94 includes software having variouspre-determined time limits for the player to elect the new electronicplayer interface areas 24 as one of the electronic player interfaceareas becomes available in response to receiving the request for the newelectronic player interface area 24 from one of the players. The playermay then be assigned to the new electronic player interface area 24.

FIGS. 14A through 14E illustrate a screen shot of the electronic playerinterface area 24 that shows at least one seat request button 100defined therein. In one embodiment, the seat request button 100 maypermanently appear on the electronic player interface area 24.Alternatively, the seat request button 100 may appear on the electronicplayer interface area 24 as the player taps the electronic playerinterface area 24 in a designated location. The seat request button 100is shown to the player in at least two operational modes. In the firstoperational mode, the seat request button 100 is dimmed, as illustratedin FIG. 14A. In a second operational mode, the seat request button 100is highlighted when activated, i.e. tapped by the player, who elects torequest the new electronic player interface area 24, as illustrated inFIG. 14B. Then, the seat request button 100 may disappear from theelectronic player interface area 24 and reappear in the players'electronic player interface area 24 in the highlighted mode to put theplayer on notice that the new electronic player interface area isavailable for the player to make a choice.

As shown in FIG. 14C, a seat election section, generally indicated at102, appears on the electronic player interface area 24 after the playertaps the highlighted seat request button 100. Preferably, the seatelection section 102 indicates the vacant or new electronic playerinterface area availability by virtue of numerical symbols 104 and/ornon-numerical symbols 106 indicating the location and number of thevacant electronic player interface area 24. The new electronic playerinterface area 24 is shown in a highlighted mode. Alternatively, asshown in FIG. 14D, the seat election section 102 may indicate the vacantor new electronic player interface area 24 availability by virtue ofgraphical symbols indicating a poker table 108, location of the vacantelectronic player interface area 110, and the location of the electronicplayer interface area of the player 112 electing the vacant electronicplayer interface area 24. The new electronic player interface area 24 isshown in the highlighted mode.

The game computer 94 may calculate a time of vacancy as the vacantelectronic player interface area 24 becomes available and limit the timeframe for the player to elect the vacant electronic player interfacearea 24. The software is implemented to prevent the player from makingelection of the vacant electronic player interface area 24 as the timeframe for the player to elect the vacant electronic player interfacearea 24 expires. In addition, a timer 114 may be defined adjacent theseat election section 102, as shown in FIG. 14C or implemented in theseat election section 102 (not shown). The timer 114 is designed for thepurpose of indicating the time frame for the player to make the electionas the vacant EPIA 24 becomes available.

A method of providing an electronic poker game to a plurality of playersis generally shown at 120 in FIG. 15. The method 120 includes the stepof providing the electronic poker table having the table top with theplaying surface. The method 120 further includes the step of providingthe plurality of electronic player interaction areas 24 around theperiphery of the table top to provide the player interface forinteraction with one of the players. The next step includes allowing 124the players to request a new electronic player interaction area 24. Thefollowing step of the inventive method includes providing the gamecomputer coupled to the plurality of electronic player interaction areas24 to administer the electronic poker game. The next step of the method120 includes assigning 128 one of the players to the new electronicplayer interaction area 24 as one of the electronic player interactionareas 24 becomes available in response to receiving the request for thenew electronic player interaction area 24 from one of the players.

The method 120 may further include the step of implementing the softwarein the game computer 94 for calculating a time of vacancy as the vacantelectronic player interaction area 24 becomes available. The purpose ofthis step is to limit the time frame for the player to elect the vacantelectronic player interaction area 24, and to prevent the player frommaking an election of the vacant electronic player interaction area 24as the time frame for the player to elect the vacant electronic playerinteraction area 24 expires. In addition, the method of the presentinvention may include the step of implementing the timer 114 in eachelectronic player interaction area 24, wherein the timer 114 presents anoperative communication with the software to indicate the time frame forthe player to make the election as the vacant electronic playerinteraction area 24 becomes available.

Obviously, many modifications and variations of the present inventionare possible in light of the above teachings. The invention may bepracticed otherwise than as specifically described within the scope ofthe appended claims.

1. An electronic poker table for providing an electronic poker game to aplurality of players, the electronic poker table comprising: a table topwith a playing surface; a plurality of electronic player interactionareas located at a plurality of different physical locations around aperiphery of the table top of the electronic poker table, eachelectronic player interaction area for providing a player interface forinteraction with the players, respectively, each player interface forallowing the players assigned to each electronic player interaction areato participate in the electronic poker game using the player interface,and request a new electronic player interaction area that is at aphysical location different from the physical location of the electronicplayer interaction area to which the player is currently assigned, thenew electronic player interaction area being selected from the groupconsisting of the plurality of player interaction areas at theelectronic poker table and a plurality of player interaction areas atanother electronic poker table, and the physical location of the newelectronic player interaction area being selected from the groupconsisting of the plurality of physical locations around the peripheryof the table top of the electronic poker table and a plurality ofphysical locations around a periphery of a table top of the otherelectronic poker table; and a game computer coupled to at least theplurality of electronic player interaction areas at the electronic pokertable for administering the electronic poker game and for assigning oneof the players to the new electronic player interaction area at theelectronic poker table or the other electronic poker table as one of theelectronic player interaction areas becomes available in response toreceiving the request for a new electronic player interaction area fromthe one of the players, so that the one of the players can change fromthe electronic player interaction area to which the one of the playersis currently assigned to the new electronic player interaction area. 2.A poker table, as set forth in claim 1, the game computer beingprogrammed for implementing various pre-determined time limits for theone of the players to elect the new electronic player interaction areaas one of the electronic player interaction areas becomes available ofthe one of the players to be assigned to the new electronic playerinteraction area.
 3. A poker table, as set forth in claim 2, includingat least one seat election button defined in each electronic playerinteraction area, the at least one seat election button being activatedby the player as the player elects to change the seat.
 4. A poker table,as set forth in claim 3, wherein the at least one seat election buttonis displayed in a first mode when the seats are vacant and in a secondmode when the seats are non-vacant.
 5. A poker table, as set forth inclaim 4, wherein the at least one seat election button is highlighted inthe first mode.
 6. A poker table, as set forth in claim 4, wherein theat least one seat election button is dimmed in the second mode.
 7. Apoker table, as set forth in claim 3, wherein each electronic playerinteraction area includes a section indicating the vacant seatavailability for the player to make election of the vacant seat.
 8. Apoker table, as set forth in claim 7, wherein the section indicating thevacant seat availability includes numerical symbols indicating thelocation and number of the vacant seat.
 9. A poker table, as set forthin claim 7, wherein the section indicating the vacant seat availabilityincludes non-numerical symbols indicating the location and number of thevacant seats.
 10. A poker table, as set forth in claim 9, whereinnon-numerical symbols indicating the location and the number of thevacant seats are graphical representations of the poker table, locationof the vacant seat, and the location of the seat of the player electingthe vacant seat.
 11. A poker table, as set forth in claim 1, wherein thegame computer is programmed for calculating time of vacancy as thevacant seat becomes available and limiting a time frame for the playerto elect the vacant seat and preventing the player from making electionof the vacant seat as the time frame for the player to elect the vacantseat expires.
 12. A poker table, as set forth in claim 11, including atimer defined in each electronic player interaction area for indicatingtime frame for the player to make the election as the vacant seatbecomes available.
 13. A poker table, as set forth in claim 1, whereinthe game computer in administering the electronic poker game administersat least two of the betting rounds.
 14. A poker table, as set forth inclaim 1, in combination with the other electronic poker table, wherein:the other electronic poker table is a second table; the table top of thesecond table has a playing surface; the player interaction areas of thesecond table are located around the periphery of the table top of thesecond table; each electronic player interaction area of the secondtable is for providing a player interface for interaction with a player;and the game computer is coupled to the electronic player interactionareas of the second table for administering an electronic poker game atthe second table.
 15. A method of providing an electronic poker game toa plurality of players, the method comprising the steps of: providing anelectronic poker table having a table top with a playing surface;providing a plurality of electronic player interaction areas at aplurality of physical locations around a periphery of the table top toprovide a player interface for interaction with the players,respectively, each player interface for allowing the players assigned toeach electronic player interaction area to participate in the electronicpoker game using the player interface, and request a new electronicplayer interaction area that is at a different physical location thanthe physical location of the electronic player interaction area to whichthe player is currently assigned, the new electronic player interactionarea being selected from the group consisting of the plurality of playerinteraction areas at the electronic poker table and a plurality ofplayer interaction areas at another electronic poker table, and thephysical location of the new electronic player interaction area beingselected from the group consisting of the plurality of physicallocations around the periphery of the table top of the electronic pokertable and a plurality of physical locations around a periphery of atable top of the other electronic poker table; and providing a gamecomputer coupled to at least the plurality of electronic playerinteraction areas at the electronic poker table to administer theelectronic poker game and to assign one of the players to the newelectronic player interaction area at the electronic poker table or theother electronic poker table as one of the electronic player interactionareas becomes available in response to receiving the request for a newelectronic player interaction area from the one of the players, so thatthe one of the players can change from the electronic player interactionareas to which the one of the players is currently assigned to the newelectronic player interaction area.
 16. A method, as set forth in claim15, including the step of determining various pre-determined time limitsfor the one of the players to elect the new electronic playerinteraction area as one of the electronic player interaction areasbecomes available for the one of the players to be assigned to the newelectronic player interaction area.
 17. A method, as set forth in claim16, wherein the step of assigning one of the players to the newelectronic player interaction area is further defined by implementing atleast one seat election button in each electronic player interactionarea.
 18. A method, as set forth in claim 17, including the step ofactivating the at least one election button by the player as the playerelects to change the seat.
 19. A method, as set forth in claim 18,wherein the step of implementing at least one seat election button isfurther defined by displaying at least one seat election button in afirst mode when the seat is vacant and in a second mode when the seat isnon-vacant.
 20. A method, as set forth in claim 19, wherein the step ofdisplaying at least one seat election button is further defined byhighlighting the at least one seat election button being in the firstmode.
 21. A method, as set forth in claim 20, wherein the step ofdisplaying at least one seat election button is further defined bydimming the at least one seat election button being in the second mode.22. A method, as set forth in claim 21, wherein the step of displayingat least one seat election button is further defined by indicating thevacant seat availability by numerical symbols to indicate the locationand number of the vacant seats.
 23. A method, as set forth in claim 22,wherein the step of displaying at least one seat election button isfurther defined by indicating the vacant seat availability bynon-numerical symbols to indicate the location and number of the vacantseats.
 24. A method, as set forth in claim 23, wherein the step ofindicating the location and the number of the vacant seats is furtherdefined by graphical representing the poker table, location of thevacant seat, and the location of the seat of the player electing thevacant seat.
 25. A method, as set forth in claim 15, including the stepof calculating a time of vacancy as the vacant seat becomes available,limiting a time frame for the player to elect the vacant seat, andpreventing the player from making election of the vacant seat as thetime frame for the player to elect the vacant seat expires.
 26. Amethod, as set forth in claim 25, including the step implementing atimer in each electronic player interface area to indicate time framefor the player to make the election as the vacant seat becomesavailable.
 27. A method, as set forth in claim 15, wherein the step ofadministering at least one betting round includes the step of managing apot of electronic chips.
 28. A method, as set forth in claim 15,including the step of displaying the electronic cards on the electronicplayer interaction areas.
 29. A method, as set forth in claim 15,comprising providing the other electronic poker table, wherein: theother electronic poker table is a second table; the table top of thesecond table has a playing surface; the player interaction areas of thesecond table are located around the periphery of the table top of thesecond table; each electronic player interaction area of the secondtable is for providing a player interface for interaction with a player;and the game computer is coupled to the electronic player interactionareas of the second table for administering an electronic poker game atthe second table.
 30. A method, as set forth in claim 15, wherein for afirst electronic player interaction area of the plurality of electronicplayer interaction areas, the player interface at the first electronicplayer interaction area, and for the player using the first electronicplayer interaction area, the method comprises: assigning the playerusing the first player interaction area to the new electronic playerinteraction area, which is at a different location than the first playerinteraction area.
 31. A method, as set forth in claim 30, comprising:providing a first chair proximate the first electronic playerinteraction area for being occupied by the player using the firstelectronic player interaction area; and providing a second chairproximate the new electronic player interaction area for being occupiedby the player while the player is using the new electronic playerinteraction area.
 32. A system for providing an electronic poker game toa plurality of players, the system comprising: an electronic poker tableincluding a table having a table top with a playing surface; a pluralityof chairs that are for respectively being occupied by the players,wherein the plurality of chairs are located around a periphery of thetable top; a plurality of electronic player interaction areas locatedaround the periphery of the table top, the electronic player interactionareas are respectively associated with the chairs for respectivelyproviding player interfaces to the players sitting in the chairs, eachplayer interface for allowing the player assigned to each electronicplayer interaction area to participate in the electronic poker gameusing the player interface, and request a new electronic playerinteraction area that is at a different location than, and is associatedwith a different chair than, the electronic player interaction area towhich the player is currently assigned, the new electronic playerinteraction area being selected from the group consisting of theplurality of player interaction areas at the electronic poker table anda plurality of player interaction areas at another electronic pokertable, and the chair associated with the new electronic playerinteraction area being selected from the group consisting of theplurality of chairs located around the periphery of the table top of theelectronic poker table and a plurality of chairs located around aperiphery of a table top of the other electronic poker table; and a gamecomputer coupled to at least the plurality of electronic playerinteraction areas at the electronic poker table for administering theelectronic poker game and for assigning one of the players to the newelectronic player interaction area at the electronic poker table or theother electronic poker table as the new electronic player interactionareas becomes available in response to receiving the request for a newelectronic player interaction area from the one of the players, so thatthe one of the players can change from the electronic player interactionarea to which the one of the players is currently assigned to the newelectronic player interaction area.
 33. A system, as set forth in claim32, wherein: each electronic player interaction area of the otherelectronic poker table is for providing a player interface forinteraction with a player; and the game computer is coupled to theelectronic player interaction areas of the other electronic poker tablefor administering an electronic poker game at the second table.